Northern Ireland

West Belfast businessman donates £2,000 worth of educational games to children in coronavirus quarantine

West Belfast businessman Rory Kelly, who founded the Red Knight Toy Group, has donated £2,000 worth of educational games to children in quarantine during the coronavirus outbreak
West Belfast businessman Rory Kelly, who founded the Red Knight Toy Group, has donated £2,000 worth of educational games to children in quarantine during the coronavirus outbreak West Belfast businessman Rory Kelly, who founded the Red Knight Toy Group, has donated £2,000 worth of educational games to children in quarantine during the coronavirus outbreak

A young west Belfast businessman who was concerned about the development of children quarantined at home amid the coronavirus outbreak has been praised after he donated £2,000 worth of educational games to families.

Rory Kelly, who is originally from the Falls Road but now lives in north Belfast, said he knew there was going to be a lot of parent who's children would be at home who would be in need educational projects.

After sending a request out on social media, Mr Kelly was inundated with messages from people who were keen to get their hands on his products in a bid to keep their children from spending all their time playing games online.

The father-of-two founded the Red Knight Toy Group in 2018. The company finds and promote games that make kids less reliant on the digital devices that occupy their time.

Speaking to the Irish News, Mr Kelly said: "All my games are educational and have a family value to it.

"As a dad myself I see the value of these games. I do see it as an ambition to try and educate people about the things they can introduce to their kids."

Mr Kelly said he decided to make the donation of games as he would "rather be doing stuff that feels a bit worthy".

"I have just been seeing it growing and I knew what was going to happen, it was going to be a lock-down," he said.

"It was the because there is a lot of parents who would be at home with kids that needed to be able to do things instead of being stuck on an electronic device. Everybody was going to be looking for educational projects".