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Games: Lego The Incredibles builds on a winning formula, The Crew 2 is so solid

Lego The Incredibles – sure to slap a grin on the wee ‘uns once the weather turns
Neil McGreevy

Lego The Incredibles (Multi)

By: Warner

WITH The Incredibles 2 offering cinematic sanctuary here on July 13, it's a timely release for Lego's patented take on their plastic fantastic formula. Over 10 years the Lego juggernaut has tackled everything from Star Wars to Jurassic World, and the latest pop-culturites to be hewn in virtual brick are the Parr family's fantastic foursome, letting players slip ‘neath the spandex of Mr Incredible, Elastigirl, Dash and Violet.

Kicking off with Incredibles 2 (so don't play if you haven't seen the film yet); completion of its six short missions unlocks the events of the original movie, though the meagre campaign is fleshed out with mini-missions, bonus content and Disney universe cameos galore.

Much like their celluloid cousin, the Lego Brick Road to success comes from familial teamwork to deliver special attacks and construct specific builds.

Using their unique abilities (Mr Incredible's brawn, Elastigirl's agility etc) to solve puzzles, smash and reconstruct objects, the developers have returned to a well that just won't dry, with the same stock formula they've been milking for over a decade.

Business as usual for fans, then, but it's hard to gurn at a spirited romp that'll surely slap a grin on the wee ‘uns once the weather goes on the inevitable turn.

The Crew 2 (Multi)

By: Ubisoft

IT'S a depressing sign of the times that while 2014's The Crew was an open-world racer focused on ex-cops and undercover Feds, the star of its sequel is simply gagging for Instagram celebrity.

This is achieved by racing the good ole US of A, winning races, snapping landmarks and surviving near-death experiences. Aimless and virtually plotless, this is The Crew's strength. With free rein to Cannonball Run a map of American landmarks, this time you aren't restricted to four wheels.

A vast array of licensed vehicles includes bikes, planes, boats and even a hovercraft. One minute you're on sand dunes in a monster truck, the next snapping Mount Rushmore in a plane, upside-down. Squeezing the country's landmarks into a speedily-navigable map, hopping into races takes seconds while you can even switch between land, sea and air at will, such as taking to the skies then swapping to a bike.

It's this anarchic spirit that drives The Crew 2. Not all its additions are successful (long stretches of water with the occasional jump and obstacle means boating flounders) while the handling isn't as tight as in serious racers, but then this is meant to be gorged on with a goofy grin on your face.

The USA is your oyster and its travelogue visuals are a massive jump from the original, though aurally it's the standard extreme sports rawk.

Ditching the original's yellow pack Fast and Furious vibe was a masterstroke in a sequel whose only concern is grabbing a global crew, exploring the wilderness and getting your race on. Offering an entire country to traipse in search of social media cred, this Crew is so solid.

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